Blizzard is however known to take an incredibly long time for developing its games, so we can expect a new game to only be released after a year or two. Warcraft 3 was released over 12 years ago, but is still considered as one of the finest RTS games ever made, and it would be really amazing if Warcraft returns to its RTS roots. He said, that once work on the expansion is complete, Blizzard will begin discussing about more games for Warcraft, Starcraft, or even a brand new game, as Blizzard is aware of the demand for Real-Time Strategy games, and that the company According to Morten, the expansion does not spell the end of the series, but is merely the end of the story for the characters in Starcraft II. Legacy of the Void is expected to be released in the last quarter of this year. The first Startcraft II game, Wings of Liberty featured a single-player campaign where the player controlled the Humans, while the Heart of the Swarm expansion was focused on a Zerg campaign. completing a circle of the three playable races in the series. Starcraft II: Legacy of the Void will feature a single-player campaign where the player will control the Protoss. In an interview to gaming blog, IGN, Tim Morten, the producer of the upcoming Starcraft II expansion. I've been a fan of Blizzard since Warcraft 1, but I'm hopeful that new studios will fill the gap in the RTS Eco-system that Blizzard is leaving behind.Blizzard Entertainment could be working on a sequel series for the popular franchises StarCraft and Warcraft. I think this YouTuber made a great video about the decline of Blizzard: I'm sad that the StarCraft saga has come to a close, but I'm super happy that Frost Giant Studios and Dream Haven are promising new AAA games. Experience an epic storyline Play through a storyline that spans 58 missions spread across six campaigns, creating a true sci-fi epic. The mystic protoss, the adaptable terrans, the merciless zerg all must fight for their place amongst the stars. It will allow for a lot of creative freedom, which I'm sure would be squashed in a bigger company. Three of the most powerful forces in the universe are on a collision course for galactic domination. Personally, I think the fact that the main developers behind the original StarCraft and Warcraft series have broken away from Activision-Blizzard, and have started up Frost Giant Studios and Dream Haven is great. And it wouldn't take us very long to figure out that we've wasted our money and they are just "milking the cow". I'd be pretty comfortable predicting that if Activision-Blizzard developed StarCraft 3, it would be a hot, steaming, pile of garbage anyway. The speculation is that the StarCraft franchise isn't really something that Activision-Blizzard has any great desire to pursue in future. The game later spawned a franchise, and is the first game of the StarCraft series. They've grown to be a very big gaming company now, and their core values have shifted a lot since SC1 and SC2 were developed. Game Description StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. I think from the 1990's up to the 2010's, Blizzard developed some absolutely fantastic games. There is no realistic scenario where RT MMR even at the GM level should equal that AT MMR. And at the end you get matched with a platinum player going against an arranged team on a 100winstreak. Instead the genius matchmaking has created 30 minute waittimes for random queue masters players. Or you need to have teams MMR independent of the specific team (ie 2 masters players = immediate masters MMR). Either you need to bump MMR for AT so it's basically only matching other AT at masters level. Basically arranged teams of master players went 100-0. I'll give an example of how a small tweak to 2v2 matchmaking could have supported the scene. Long after the hype died down.Ĭoopcampaign - nobody even knows this exists in SCIIĪrchon mode - dead due to matchmaking, needs to pull from 1v1 queue after some matchmaking tweaks But SCII failed to support those modes.ĬompStomp - Coop, arguably the biggest $ maker of SCII wasnt added for 5 years. And you need casual players to watch your competitive mode. So it's very difficult to introduce new players to 1v1. And with limited manpower they will 100% focus on that failed mindset (1v1 progamer / SCI hardcore seasoned fan).Ĭasual players want to play ffa/teams/ums/vsAI ie less competitive and less stressful modes. StarCraft 3 is a genre that will never materialize because sadly, the RTS genre is almost dead. FrostGiant seems to be going with the exact same mindset that caused SCII to underperform. StarCraft 3: The Times Have Changed There was a time when real-time strategy games were the most popular, but this is nothing more than a distant memory.
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